This patch contains new apocalypse-themed content including 4 vehicles, 2 sidearms, 2 front guards, 1 wheel, 1 ability, 2 skins, level redesigns, and several graphical improvements and other changes.
4 New Vehicles
Doom Rig (semi truck): Behemoth trailer
Large vehicle with dual primary weapons capable of withstanding most ram attacks

Doom Buggy (buggy): Light offroad
High mobility when navigating rough terrain

Doom Hauler (pickup truck): Heavy rammer
Heavier armored version of the Vigilante built to ram

Doom Wasp (motorcycle): Ultra light scout
Equipped with an RPG, Doom Wasp is the ultimate vehicle for a hit-and-run playstyle. The RPG's recoil and the Wasp's lightweight frame allow for recoil-assisted rocket jumps and powerful air-strafing

3 New Frontguards
Doom Shovel: Reinforced front guard that lifts vehicles off the ground upon collision

Doom Ripper: A lethal mix of blunt and sharp metal for ramming

Doom Plow: Blunt shield for defense
New Wheel
Skidrow: Heavy-duty wheels designed for defense and off-road stability
2 New Skins
Rust: Keeping with the apocalyptic theme of this update

Bolt: Studded metal for a rugged armored look

New Active Ability:
Strafe: Provides a burst of horizontal force
A new ability exclusive to the new Doomsday-class vehicles included in this update. Strafe can be weaponized into a powerful ramming force, used to dodge attacks, and combined with quick-turn for
Graphics Changes:
Improved fog quality
Improved materials
Improved terrain textures and tessellation
Improved lighting quality
Improved shadow quality
Increased color quality on High and Ultra presets to reduce color banding in the sky
Other Changes:
Updated all vehicle icons
Updated the default skin on custom vehicle shells to Rust
Further improved handling on all vehicles
Some Doom-class vehicles no longer have certain attachment points due to their unique structure (ex. no spoilers on a motorcycle)
Added x-axis inversion
Level Redesign:
We're aiming to open-up the environments to allow more freedom of movement
Mother Island: Further smoothed out rough terrain, removed a few rocky and mountainous regions
Industrial District: Smoothed out rough terrain and removed the central building and props
Bug Fixes:
Missiles sometimes shooting through walls
Tutorial framerate spikes
Next Patch:
Secret Car Bodies: Hidden throughout the open-worlds, you can find and recover secret shells to create unique custom vehicles
Audio Overhaul: We've delayed this part until after the new vehicles were released today. This way we can update all engine/weapon sound effects in one future update
Optimization: We'll focus on ensuring a stable framerate while reducing GPU/CPU workload
Vehicle Handling: This is an ongoing task that'll be updated frequently based on your feedback
Please consider writing a review to let players know about the game and help populate the matchmaking pool. Continue to direct your feedback using the in-game feedback report (in the main menu) or the new Discord "bugs" and "feedback" channels.
Thank you all for your continued input and helping us improve the game!
