Bug Fixes:
Fixed quickmatch failing to progress beyond the loading screen for players more than 1000km away from each other despite custom matches working (we're monitoring this closely incase it reappears)
Fixed violent pushback when two multiplayer vehicles collide head-on at high speed
Netcode Improvement:
Increased network sync rate 60Hz -> 100Hz
Network now matches the previous physics overhaul which raised physics fidelity to 100Hz
Vehicle Deterioration:
Reduced vehicle handling penalty for damaged vehicles from 75% -> 25%
Damage is not only cosmetic, but functional. Many players struggle with loss of control after taking damage, so we've significantly reduced the deterioration penalty. Healing also restores functional and cosmetic damage to 100%
Level Redesign:
Industrial District map improved
Intended for close-quarter-combat, we felt it was a bit too tight. Removed some static buildings and props to open up the arena
Next Patch:
Vehicle Handling: We'll focus on handling and continue improving physics interactions to ensure the vehicles feel fun and reliable to drive with any loadout
The loadout you equip your vehicle with drastically changes its handling, so there are hundreds of combinations that make handling fun and many variations that make it difficult. We'll balance it so that each loadout is viable and handles well
Please consider writing a review to let players know about the game and help populate the matchmaking pool. Continue to direct your feedback using the in-game feedback report (in the main menu) or the new Discord "bugs" and "feedback" channels.
Thank you all for your continued input and helping us improve the game!
