Balance Changes
This patch addresses player concerns about the difficulty of navigating rough terrain, arena and extraction modes being too easy, and player health pools being too low. See developer note below regarding the retirement of the demo.
Health Balance: Many players find the health pool to be challengingly low, so health and health pickups have been increased across the board
Increased health pickup amount from 250 -> 500
Increased Grafter HP 600 -> 800
Increased Custom Speedster HP 900 -> 1100
Increased Buggy HP 950 -> 1150
Increased Falcon HP 1000 -> 1200
Increased Reaper HP 1000 -> 1200
Increased Interceptor HP 1100 -> 1300
Increased Vigilante HP 1200 -> 1400
Increased Scorpion HP 1200 -> 1400
Increased Sour Diesel HP 1200 -> 1400
Increased Custom SUV HP 1000 -> 1400
Progression Balance: Extending the faster progression from the last patch (see patch 1.0.10), you can also unlock the final two vehicles earlier. The rest of the changes are intended to create a greater separation between early and late-game unlockables
Reduced level required to unlock the Sour Diesel vehicle: 20 -> 15
Reduced level required to unlock the Grafter vehicle: 30 -> 20
Increased level required to unlock V8 Redline Engine 13 -> 17
Increased level required to unlock Feathertech NOS Container 13 -> 17
Increased scrap required to unlock Feathertech NOS Container 3,500 -> 15,000
Increased scrap required to unlock Missile Swarm 15,000 -> 25,000
Increased scrap required to unlock Flamethrower 7,500 -> 15,000
Increased scrap required to unlock V8 Redline Engine 15,000 -> 50,000
Increased scrap required to unlock Redline Quad NOS Boost 3,500 -> 10,000
Increased level required to unlock Redline Quad NOS Boost 7 -> 15
Level Redesign: Some maps are unnecessarily rugged and claustrophobic, so we've reduced terrain roughness and clutter
Mother Island: reduced terrain roughness to allow better navigation for low-profile vehicles
New York A.D: reduced dynamic clutter and removed some pillars and obstacles
Arena/Extraction Mode: Many players find extraction mode to be too easy, so we've buffed some enemies, added more enemy variety, and added new extraction bosses
Mother Island: added tanks, monster trucks, and drill trucks
New York A.D: increased extraction boss health from 600 -> 1100
No Man's Land: added turret towers and tanks
Scorpion's Den: added a new enemy vehicle (Sandripper) and boss (Scorpion)
Clovis District: added a new Reaper boss and more hovercrafts
Bug Fixes:
Fixed cloud errors
Weapons not aiming precisely when targeting at extreme distances
Next Patch:
Physics overhaul: Many players reported unpredictability in physics in terms of handling and collisions, so we're working on a complete physics overhaul. The goal is to reinforce the existing hybrid simulation-arcade physics system but lean more heavily into the simulation side
Graphics overhaul: Some players are not impressed with the graphics. Although the goal is to provide a performance-friendly environment for fast-paced shooting, we will improve visual fidelity across all graphics presets with greater realism on the highest quality level
Please continue to direct your feedback using the in-game feedback report (in the main menu), this Form, or the new Discord "bugs" and "feedback" channels.
Thank you all for your continued input and helping us improve the game!
Cheers,
Mad Metal Team
