13th of October 2025, Changelog for full and demo builds
--> First NextFest Demo Release <--
CHANGES, ADDITIONS & BUGFIXES
A problem that became especially obivous in the bossroom: certain column types in the environment would - after having blended out and in again - prevent nearby skill execution for "placeable AoE" skill types such as "Conjure Meteor". This has been fixed.,
Added a new skill for Bloodseeker Hyena: "Howl". It will buff all surrounding hyeanas including the Bloodseeker with additional damage and movement speed.,
An issue with the buttons for unlocked stash inventory tabs not being visible was fixed.,
A few players found it disturbing that when playing solo or in duos and dying, on the deathscreen it would still show the buttons to switch between spectated players. We removed those unless you play as a trio.,
Sometimes arrows shot by a player would hang in the air after having hit a target - this was especially true for when hitting a spider while it did its jump attack. Should be fixed.,
There was an issue when trying to force skills to be executed at the same time, especially targeted AoE skills, with them draining mana and causing a cooldown but not being cast - should not happen anymore.,
The skill tooltips were neglected for quite some time, e.g. some of them showing damage numbers for skills that don't even cause damage. We started cleaning those up, but are not quite done yet - however, you'll already get the work in progress,
Items in your stash would sometimes have a red overlay, indicating they aren't useable, regardless of you having a proper character or not. That overlay should be gone in the meta game/lobby now and only be applied in the game. The only thing supposed to show as red in the stash are starter potions - they should not be moveable to the stash to prevent duplicating ːsteamhappyː
We are going to add localization within the next days, stay tuned!
