6th of October 2025, Changelog for full and demo builds:
--> First Public Demo Release <--
It is with proud and relief that we can announce that the demo for our upcoming game "Varthos - Heir to the Throne" is now publically available.
We have worked until the last possible moment to fix a few more bugs and also to have the first iteration of the staggering system for bossfights included (see below).
We are excited and await your feedback, possible bug reports, feature requests and to get in touch with players from all over the world.
Best regards, the Nightshift Game Development Team.
CHANGES, ADDITIONS & BUGFIXES
- Fixed two holes in the ground in the canyon
- Added first iteration of staggering system for bosses: they are immune to stuns, but every skill adds to a threshold that, when reached, will eventually stun the boss and make him more vulnerable for attacks for several seconds.
- There were cases where equipment icons did not have the red tint overlay even though you did not meet the requirements to use them, we hope to have taken care of all those cases
- Another inventory logic bug that would make 2 handed weapons look like they lost their rarity has been fixed
- When enemies lose sight of the player, they will now move to the last known location to investigate before returning home (to their spawn area)
- When enemies receive damage from within the fog of war/from out of their sight, they will walk towards the respective direction to investigate
- Goatmen shamans should not cast a heal on friendly targets already on the ground and about to die. there might still be close calls though.
