- Overhauled center of mass and pivots in preparation to replace cube with human.
- Added "wooshing" SFX to headset joint
- Added "wooshing" SFX to wheel hub joints
- Added "Chirp" SFX to wheels
- Added RPM out signal from Wheels so FX and visuals rotate properly
- Trick animations are fully rotating about there intended axis now. They were not all there before. Example : try a Table now with Proto-Uni and you will see...
- News and updates
- Mash Box
- Audio and Physics
Source: Steam Community (opens in a new tab)
