We have a lot of news, but first we need to recap a couple events we participated in.
1. IGROPROM online was very intense. For two months (03/29/26-05/23/26) we had 20 streamings, got lots of feedback and support. We haven't earned any prizes among 130+ participants, just a nomination in a Prototype category, but it was a good boost for our morale. And a good bunch of free playtesting to improve the demo.
Kudos to everyone who streamed demos and prototypes of Nephelia!

2. We just came back from the Conference of Game Developers (Moscow). It wasn't held as a separate event for more than a decade and now we've witnessed a legendary comeback. We had 4 hours to show our game and 4 more to hang out and we did so brilliantly. Some publishers' business cards are keeping us warm (summer has been chilly in our region). Hopefully this will bring us new prospects.

3. In the meantime we've developed a new demo (0.9). After few iterations and Steam page improvements we will be happy to put it on playtest for all airship enjoyers here on Steam.
Watch this space, it will come out somewhen late summer, we're almost there!
