Hey there,
I'm excited to announce that Hexagod is part of the February Steam Next Fest! Over the past 9 months I've tirelessly worked to discover what makes Hexagod a truly great game and I believe this demo represents that work. I hope you enjoy the demo! :)
https://www.youtube.com/watch?v=Dm-Ussuvy6c
My current plan is to release Hexagod on March 24th into Early Access (date is subject to change).
I know, I know.. some developers have started to abuse Early Access. I want to make Hexagod a fun game and as a solo game developer Early Access is core to my iterative feedback driven approach to game development. My goal is to gather feedback from players about the core systems, quality of life improvements, balance of the game, and to get a better sense of the features/systems players expect to see in the full version of Hexagod.
During Early Access I plan to add (in no particular order):
- Personality trait system for Villagers to make each villager mechanically feel unique from the others
- Villager cosmetic options with many being in game unlocks through the Steam achievement system
- Refining and reworking the core system to maximize interesting decisions and replayability
- More content ranging from new tile types, tile group shapes, relics, buildings, tile improvements
- Continually adjusting the balance of the game based on player feedback
- Quality of life improvements
- Continually fixing bugs
This is a huge milestone for me and this game, and while I am excited to celebrate the Next Fest, I know this is only the beginning and I can't wait to bring you more amazing updates to Hexagod.
Cheers,
Aarimous
