Hi everyone!
One week since launch, time for the first balancing patch (version 1.01) to go live. Balancing a game with so many elements is no small feat, and community feedback has been really useful.
While small balancing patches will continue to be deployed as needed in the coming weeks, I also plan to release a free content update with new enemies, weapons, areas and stories later this fall.
Have fun!
Changelog:
- Damage reduction in "very easy" mode reduced from 75% to 65%
- Increased power for player weapons affected by gravity, such as throwing axes
