0.2.1.2.0 Wall Running Update
05/19/25
Added Wall Running
-Added wall running system that detects walls on either side of player on input (default Ctrl) and linearly interpolates the standard gravity to the gravity I derive from the impact normal of the overlapping wall over a timeline then quickly reverse back
-Player can now run along wall for a short period of time (approx. 3 steps)
Added Extra Slow Motion Tier
-If player can eliminate 4 or more enemies in any 20 second period
*The slow time indicator will change from blue to red
*Time will slow down an extra interval
*Players speed is doubled relative to speed at that time dilation (.11)
*Bullets now travel at .3 speed relative
-Slow time capsules now change indicator to gold while active
-Indicator will be orange if both are active
Bugs
-Fixed async loading coming back with null actors at begin play
-Fixed new vehicle upgrade tint not being applied
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-Fixed numerous async spawning issues
-Fixed not all items dropping from NPCs
-Fixed decals attaching to invalid surfaces during destruction of said surface
-Adjusted camera shake to be more realistic (recoil)
-Fixed survival walls not fully crumbling effecting enemy AI responses
-Fixed not putting weapons away before entering tanks or helicopters
-Fixed freezing issues that was extremely rare and hard to replicate, wouldn't crash the game or log an issues, when a level was unloading, and had a TV playing a cutscene, in a packaged game rarely on the first startup if I waited outside the player house then left the game would freeze, had to change tv playback to interaction only.
Misc
-Removed "camera lag" setting from third person camera sprint arm, elimination issue where the crosshair goes over the player
