Hey everyone,
I managed to find some time to address number of issues. Now game should be in much more polished state.
Highlights
- Added a new Fencer strategy pawn with a Riposte effect.
- Added smarter strategy battle AI, including better target selection, ranged attacks, support positioning, and enemy spawning.
- Reworked the save/load system with manual saves, system saves, autosaves, backups, and legacy save migration.
- Added new display settings for window mode, resolution, monitor selection, VSync, and frame rate limits.
- Polished over 400 story text entries across multiple story files for grammar, clarity, and readability.
Gameplay & Combat
- Improved enemy decision-making in strategy battles.
- Added better behavior for healers, banners, ranged units, cavalry-style units, and frontline units.
- Added smarter enemy spawn choices based on battlefield pressure and team composition.
- Added post-move ranged attacks for valid units.
- Improved shield, riposte, looter, regeneration, and group-buff interactions.
- Added a strategy battle speed toggle.
- Fixed several combat skill issues, including Holy Light targeting, spell effects and shield destruction accuracy.
- Improved Ironman behavior so defeat properly removes Ironman saves instead of preserving invalid progress.
UI & Quality of Life
- Added a safer delete confirmation flow for saves.
- Improved Continue behavior so it loads the latest valid save more reliably.
- Improved death screen and battle replay availability logic.
- Added safer save slot date parsing and missing portrait handling.
- Improved character creation with trimmed names, name validation, portrait preview updates, and safer audio previews.
- Reworked loading screen curtain transitions with smoother fades.
Visuals & Assets
- Added new main menu background artwork.
- Added a coin-based loading spinner sheet.
- Added a Fencer portrait.
Story & Tools
- Added more reliable random chance handling to reduce streaky results.
- Improved tools for story writing validation so there won't be any hidden "dead-ends".
Bugfixes
- Fixed fight setup when too few valid fighters are available.
- Added bet validation so bets cannot exceed available gold.
- Prevented duplicate fight resolution triggers.
You can expect more patches, reworks, localization and graphical improvements in future.
