NEW FEATURES
- Swimming and Diving: Introduced swimming and diving functions. When diving, you need to consume oxygen. If the oxygen level reaches zero, HP will be deducted over time.
- Shark Enemies: Added shark enemies that roam the waters near the hideout island. They will patrol around the island and attack approaching players.
- Interactive Chest Highlights: All interactive chests will be highlighted and an interaction animation will play when the player is nearby, ensuring no search opportunities are missed.
- Helicopter Multi-Route Flights: The hideout's helicopter now supports multiple flight routes. After reaching the destination and the player disembarks, the helicopter will return to the hideout. When the player calls for evacuation using the walkie-talkie, the helicopter will come to their vicinity.
- Armor Equipment: Introduced armor equipment. When players wearing armor take damage, a portion of the damage to their health will be mitigated and the durability of the armor will be reduced. Once the armor's durability reaches zero, it will break and no longer provide damage reduction.
- Special Hit Effects: Some weapon attachments provide special effects on impact, such as ignition, poisoning, stun, slowdown, freezing, penetration, and rebound.
- Lockpicking: Added doors that can be opened with lock picks. When you find a key, you won't immediately know which lock it opens, but lockpicking tools can handle almost any lock. This requires skill and patience, as well as sufficient lock picks.
- Weapon Attachment Customization: Replacing weapon attachments can alter the weapon's basic attributes, such as rate of fire, accuracy, reload speed, recoil, damage, and aiming speed.
- Weapon Durability: Both firearms and melee weapons now have durability. When durability reaches zero, the weapon will break and become unusable. Weapon durability can be repaired at the repair table in the hideout.
- Enemy Hearing System: Added the enemies' hearing system and configured all weapons with volume levels. Shooting with an unsilenced gun will attract most enemies within 50 meters. The helicopter's engine also generates significant noise when active, attracting enemies from a wider area.
