NEW FEATURES
- Drag-and-Drop Inventory Management: Players can now equip and unequip items in their backpack by simply dragging them with the mouse.
- Physiological System: Characters will experience hunger and thirst over time. Excessive hunger or thirst will result in a gradual decrease in HP. Added food and water items to the game, allowing players to manage and replenish their hunger and thirst levels.
- First Aid Injection: Added first aid injection item that can be used to restore HP, providing an additional option for health management.
- Melee Combat Animations: Enhanced melee combat with distinct animations for stabbing and swinging attacks, adding more depth and variety to close-quarters combat.
- Elite Zombie Enemy: Added an elite zombie equipped with dual weapons and multiple attack modes, featuring two combat forms:
a. Car Door Shield Form: Primarily uses a car door as a shield to block frontal damage. At close range, it uses the shield to bash players, dealing melee damage. At long range, it smashes the shield into the ground to create a shockwave, which players can avoid by jumping.
b. Stone Hammer Form: At close range, it swings a stone hammer to perform multi-hit combos with high damage. At long range, it throws three stone hammers that adjust their trajectory towards the player. Players can evade these by moving laterally or using obstacles for cover.
- Wild Map: Added a new wild area located outside the East Gate of the city quarantine zone, expanding the exploration range.
