New Features
- Character Models : Introduced first-person body visibility. Players can see their legs and feet when looking down or slide.
- Vehicles : Added three drivable vehicles. Players can switch seats, view speed and fuel stats on HUD, refuel vehicles, and extract fuel into containers. Interactive elements like storage boxes, workbenches, and crafting benches are installed within vehicles.
- Character Selection : Implemented a character creation interface that allows players to choose from various characters at the start. Additional characters can be unlocked by meeting specific criteria, each with unique abilities and starting items.
- Game Flow : Players select exploration areas from the camp, each with different entry costs. Each area consists of multiple levels, allowing players to either retreat to camp or proceed to the next level after completion.
- Procedural World Generation : Maps for wilderness and urban settings are generated based on specific rules, including ecological environments, resource distribution, and monster placements, ensuring a unique experience for each adventure.
