The Void Treader, Stalking a Minion (Discussed Below)
Things are progressing well - I just pushed an updated build for the Developer's Edition; all changes are in the New Assault menu item. Here's a recap of what's been added and included there:
Basic swordsmen and archers can be teleported in, and they gain levels (visualized by gold bars on their armor).
Merastalks, the ent-like healer unit is available, and it has a basic group heal ability (along with a big staff with which to whack bad guys).
On the bad guys' side, the wolves are still the staple of this level. Headshots are working.
Minions have been added as a bad guy unit. I'll be constructing variations off of this model, as it's pretty cool and the folks who made it did a fantastic job of making it modular and customizable. So, in essence, if human-ish is the race of the good guys, these minions are the race of the bad guys. This doesn't mean there won't be other types, but I'll be getting a bit more mileage out of the minions than other models.
The most exciting addition (for me, at least) is the Void Treader. This is a hero class that utilizes the power of the void that exists between the world of Issachar and our own. The base class is a bit rogue, a bit mage, and as the character levels up, you can choose how to specialize. The first ability is Void Strike, where the Void Treader teleports behind a bad guy and double shivs it, killing it instantly:
So all of that's in the Dev Edition, New Assault menu option. I'm close to swinging that over to the base edition; I'll do that once I'm sure my AI doesn't have any major issues. For now, if you encounter game breakers, please let me know; animation issues are almost all known (like the eyes and mouth of some units), so assume I'm working on those.
Thank you for your continued support and patience! It's been a long haul so far, but it's taken the many revisions to get the game where it should be, in essence to "reveal itself." I couldn't have gotten to this point without all of your advice and criticism (all of it well taken), so, as always, thank you and keep it coming!
Michael