Heroes of Issachar

Blue Mana

Released
Nov 3, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Dev Update 2021.11.17

    Hey all, Just dropping in to let you know I'm still alive, still chipping away at HOI. I've been spending time adding in sidequests, which I'm pretty excited about. Props to Protofactor for this new bad guy: Onward! I'll keep you guys posted as best I can :) Goose

  2. Developer post

    Dev Update

    Just a quick screenshot to show some progress: Goose

  3. Developer post

    Dev Update

    Hi everyone - I just wanted to check in, since some of you (quite rightfully) called me out for not doing so on a regular basis. The main update is that I've started to gameplan something that I've wanted since the beginning of development - co-op. It was a feature I thought I wo

  4. Developer post

    Developer Update; December 18, 2018

    Christmas is almost here, and I hope everyone is doing great. If you're still following along - thank you! I am still pecking away at HOI and making progress. I'm nearing completion of the first Act (there are 5). Have a great holiday and I'll see everyone in 2019! -Michael

  5. Developer post

    Dev Update 11/16/2018

    Slow but steady, I've been working on expanding the fire modes for the player. My goal is to have 10 separate fire modes/types, which are changeable on the fly, for example, fire, ice, poison, void...some as direct damage, others as AOE, others as debuff. The idea is certain enem

  6. Developer post

    Developer Update; October 5, 2018

    Almost finished with Act II. Destroy an enemy outpost, dive into a dungeon, rescue a hero and destroy a Void Portal. Feels like it's coming together. Act III will be gathering the heroes and army. Act IV will be where the player turns the tide with that army, and the final Act is

  7. Developer post

    Dev Update; Sept. 1, 2018

    The dungeon for the first province (Argent Coast) is almost complete. Pathfinding is working pretty well, bad guys are doing bad guy stuff. Right now I'm adding the mini-boss for the dungeon - the Dark Minion. He's like the regular Minion, but...darker. And he can teleport. He ca

  8. Developer post

    Dev Update; July 20, 2018

    Took some time off to move into a new home, but I'm now back at it. I knocked out a few minor things that I had been putting off, the main one being the data that is displayed when you hover over a mission. Now you'll have a bit of info available about the mission before clicking

  9. Developer post

    Dev Update; May 27, 2018

    I've made more progress the last couple of weeks; city building is really rounding into form. I need to add housing to the mix so that population cap can be implemented. For those of you on the dev testing branch, I updated that build so you can see the game loop, or, at least, s

  10. Developer post

    Dev Update; May 16, 2018

    It's been a while, but I'm still working away. I took some time to build a new dev rig, and it's a beaut. It took a few days getting up and running but I'm all set. I recently added a feature to the city building that accurately removes grass and trees as you lay buildings down,

  11. Developer post

    Dev Update; April 9, 2018

    Buildings Added: Martel Hammer Den Carpenter Jail Prison I'm so ready to get back to coding...

  12. Developer post

    Dev Update; April 9, 2018

    Buildings Added: Martel Hammer Den Carpenter Jail Prison I'm so ready to get back to coding...

  13. Developer post

    Dev Update; April 2, 2018

    Moving right along with adding buildings, the latest finished are: Hunting Lodge Dojo Foundry Butcher Ore Mine Money Lender Sawmill Bank Cattle Farm Brickmaker Bowyer Physician About 15 left to go, and then I'll have to assess where to go from there, but that will be a big milest

  14. Developer post

    Dev Update; April 2, 2018

    Moving right along with adding buildings, the latest finished are: Hunting Lodge Dojo Foundry Butcher Ore Mine Money Lender Sawmill Bank Cattle Farm Brickmaker Bowyer Physician About 15 left to go, and then I'll have to assess where to go from there, but that will be a big milest

  15. Developer post

    Dev Update; March 22, 2018

    Hey all, just finished the Hall of Knowledge, which is the main building for the Magister class. I'm pleased with it but not thrilled. I'll no doubt be coming back to that one to refine it (probably more than once). I'll probably try to knock out a few of the easier buildings bef

  16. Developer post

    Dev Update; March 22, 2018

    Hey all, just finished the Hall of Knowledge, which is the main building for the Magister class. I'm pleased with it but not thrilled. I'll no doubt be coming back to that one to refine it (probably more than once). I'll probably try to knock out a few of the easier buildings bef

  17. Developer post

    Dev Update; March 16, 2018

    Solid progress over the last few days - I'm concentrating solely on getting all of the structures for city building modeled, arranged, and set up with scripts for building. Not my favorite part of dev tbh, but it has to get done. This week I knocked out the Tavern, Inn, Hospital,

  18. Developer post

    Dev Update; March 16, 2018

    Solid progress over the last few days - I'm concentrating solely on getting all of the structures for city building modeled, arranged, and set up with scripts for building. Not my favorite part of dev tbh, but it has to get done. This week I knocked out the Tavern, Inn, Hospital,

  19. Developer post

    Dev Update; March 9, 2018

    I'm pleased with the progress of the last month - most of it was whiteboard work getting the building hierarchies cemented. Over the last few days I reduced it to code, and I'm about to implement it all into the actual city building module. Along the way we've been spitballing id

  20. Developer post

    Dev Update; March 9, 2018

    I'm pleased with the progress of the last month - most of it was whiteboard work getting the building hierarchies cemented. Over the last few days I reduced it to code, and I'm about to implement it all into the actual city building module. Along the way we've been spitballing id