The latest update is live - it mostly fills in some gaps, but perhaps most importantly shaves about 3GB of bloat out of the project, and load times should be better.
In my quest to get the big set pieces of the game in place, I've overlooked some of the more basic details; for example, some colliders on buildings and sounds. So this update addresses some of those.
Early Access launch is November 3, right around the corner!
-Michael