Since the manual aiming made the game a lot easier I have balanced some things to be more of a challenge:
- a few Boss hp increases
- some bosses bigger than buildings are now not stopped by them, they just walk through them
- Sentinel Boss now has orbiting vortexes (these stop the players bullets and missiles)
- Sentinel Boss now has invincibility frames when charging his beam, and bullets bounce off him when he is invincible
- when Sentinel walks through buildings they now get destroyed and explode!
(The explosion damages the player if it is the enemy causing it)
That it
