
Welcome to Devlog #2 of Here Comes The Swarm. In this devlog, we will be covering:
The Roadmap
Tips & Tricks for the Game
What’s Coming Next
Let's dive right in!
Roadmap
Featuring the roadmap for the upcoming 3 months. It's not set in stone yet, but we wanted to give our players a glimpse of what's coming.
Hope you enjoy it, and we are excited having you on the journey with us!
October
Playable Demo Update
New Swarm Unit: Defensive tower like unit
Swarm Hive Update: The hives will receive a generation face lift so they become completable map-objectives
New Swarm Unit: Unit that randomly spawns enemies on the map and is a clear objective for the player to take out
New Building: Infuser building that can consume Arcana to boost resource production
November
New Trainable Unit: Long range slow attack speed but high damage unit
Expedition Boss:
A colossal Swarm Spawner that serves as the ultimate final challenge of the expedition game mode
Found in its own Hive stronghold
On higher difficulties, the battle introduces additional higher tier Swarm Units to raise the stakes
Defeating it secures victory and completes the expedition
December
Updating Deity #1
Adding Deity #2
New Deity #2 Building
New Essence
New Blessings
New Burdens
DISCLAIMER: THE UPDATE SCHEDULE IN THIS ROADMAP MAY BE SUBJECT TO CHANGE.

Tips & Tricks
Following up are some tips and tricks for newcomers. These are super important to remember if you want to be able to survive and dominate the swarm!
Unit Control Groups
Did you know you can organize your units into squads using our Control Group System?
Select any group of units, press CTRL + a number, and boom! Your personalized strike team is ready at your fingertips. Perfect for quick tactical plays or keeping your frontlines organized.



Unit Order Chaining
Ever wished your units could queue up multiple commands?
Hold SHIFT + Click to chain orders together. Move here, attack there, patrol here. Your army just got a whole lot easier to manage.

Barracks Waypoint
Don’t want your trained soldiers standing aimlessly at the Barracks entrance?
With your Barracks selected, simply Right Click anywhere on the map to set a waypoint. Every new unit will automatically march toward that rally point, discipline starts at the source.
Pro tip: You can use the Unit Order Chaining on your Barracks waypoint too!

Units Walk Faster on Roads
Speed matters! Units gain a 25% movement boost when walking on roads.
You can even see this buff clearly in the unit tooltip, because we hate hidden stats as much as you do. No mystery stats, but clear tooltips.


Visual Building Grid Lines
When placing buildings or roads, those bold grid lines aren’t just for show.
They help you align your structures perfectly and keep your city layout clean and efficient.


Drag to Build Roads With Smart Rerouting!
We’ve all been there, you drag a long road, hit a tiny obstacle, and some buildings are not connected to a road. Not anymore. Our smart road automatically reroutes around small obstacles, saving you a headache.

Drag To Build Buildings
You probably know you can drag to place walls, but here’s a little secret. You can drag to build multiple buildings too! Perfect for setting up rows of houses in one dragging motion.

What’s Next!
For the next devlog we will be diving deeper into the monsters of the world, as well as, the Hive is getting an update (But shhh don't tell anyone...)


Follow Here Comes The Swarm
Be sure to follow us on Socials and Discord, as well as don't forget to wishlist the game while you are at it!
As always, thanks for showing your support to the project. The team really appreciates it! Until the next devlog, get those bases up, don't forget defenses, give your units some extra meat, and most importantly, survive the swarm!
