When I saw the initial trailer for ROMEO IS A DEAD MAN, it only took a few seconds before I even knew what it was that I said, “Ok, this is a Suda game.” Only moments later, my suspicions were confirmed. I’ve been a fan of Suda51’s games since I first experienced the subversive and deeply impactful Killer7, so seeing his name on a project is usually an immediate seal of quality.
Naturally, I was extremely excited when CGMagazine was offered a hands-on preview of ROMEO IS A DEAD MAN because Suda’s games always do an excellent job of blending unique gameplay with poignant themes. Even during my brief time with the game, I could already get the sense this was going to go in some interesting directions.
In what I would say is pretty typical Suda fashion, ROMEO IS DEAD MAN has a gonzo opening. It has no less than three different tones—starting with a somewhat idyllic narration about a typical, mundane town in America, to gory, zombie horror, to intense sci-fi... Read more
