New enemy art + currency system
Demo 2.4 includes a major rework to all of the enemy artwork in the game! Skeletons, wraiths, and all of the other enemies are back with a new and improved style and look.
In addition to the enemy art overhaul, I've introduced a currency system using "Essence" that you will use to purchase new Commanders, as well as unlock starting Artifacts for your Commanders. You'll earn Essence for each enemy you kill - the longer you survive, the more enemies you'll be able to slay. I'd like to add a difficulty system later on that will allow you to increase the amount of Essence you receive as compensation for taking on more difficult enemies.
Some of the other updates included are:
Death sound effects for enemy units
Correctly adjusted enemy movement speed animations based on how much Slow they are affected by
Slightly nerfed the Fighter - Polearm Master base damage from 8->6. I really want this tower to excel in AoE combat, but he is still taking down single high HP enemies with ease.
Added the Mana Siphon card - 0 cost spell that gives you mana.
Made some adjustments to the tutorial - playtesting at the recent BostonFIG festival showed that players weren't properly understanding the Sacrifice mechanic which is needed to obtain more powerful cards in order to progress to higher waves. Players will now be forced to Sacrifice cards once in order to move on in the tutorial.
What is next?
I am in the progress of adding the Dwarf Commander which includes the Paladin and Cleric tower. Artwork is done as well as the first few tier levels for each path of the towers. Looking forward to the next update and seeing what you guys think about the Dwarves!
