Hey all and welcome to devlog #12! We've got a couple new things to show, and some plans to communicate! Let's get right into it!
Character Reveal: Conroy Duster
Everyone make way for The Conroy Duster! There's no one who walks like him, talks like him — even if they did, they'd never have the right to be him.
The adopted sibling of Remy, Conroy Duster has always been destined to be a shining star. Though combat is a performance sport in his line of work, the experience has shaped Conroy Duster into a boisterous, free-spirited celebrity. He can even do a flip on command!

On the battlefield, Conroy Duster stuns the opposition with his flashy moves! Boasting a high critical chance and high avoidance, he's able to perform some deadly maneuvers and get away with it! His Inner Vision, High Octane, allows him to guarantee his own safety if those hit rates are still looking a little too high.
With this last playable character reveal, we've shown off all of the roster that we can without spoiling things! There are still tons of playable characters that haven't quite gotten a spotlight yet, but for now, they'll be kept a surprise!
Pro Mercenary Reveal: Cormac
Though we've finished roster reveals, we've still got a breadth of mercenaries on the way! Bow before the esteemed Cormac!

Cormac Demetrius d’Vaskier, the bloodsucker with a wild side, is geared towards self-preservation. Though, his method is on the more violent end. He's able to inflict the Siphon status effect, which allows attackers to heal back damage dealt! He pairs well with teams that benefit from Status Combos or ones that could use some added sustainability!

Though we only have a couple backer mercs to go, there are still several allies waiting for their chance! We'll be revealing more soon!
A Preview of Custom Campaigns
We're ready to begin detailing and testing Custom Campaigns! This was one of our stretch goals, and with it, you'll be able to intricately modify the campaign to suit your needs!

You'll be able to change character skillsets to be anything you want, randomize the campaign, etc! You can even modify enemy growths, change the amount of experience gained, the list goes on!
One notable feature is the ability to utilize bonus characters in custom campaigns! Each bonus character has their own fully unique skills too, just like any other unit!

The Final Testing Build Awaits...
Though it's been only a short while after the last round of testing, we're almost ready for the final testing build! Those who're elligible for Alpha testing ($50 USD and above) will be able to access the very last build before we properly launch! While we're not quite ready to announce the exact date, we're planning for it to be released in July!

As it stands, the game is almost complete! The code and structure is nearing finalization, only needing some polish and troubleshooting. Not only that, but all the features and playable characters are soon to be good to go, so we're going to take one last chance to test the game in its entirety. The purpose here will be to ensure that the game is ready to be shipped after the art, story, and polish is added!
Every chapter and playable character will be playable in this upcoming build. Do note that this will function like previous Alpha testing builds, where the story is completely absent. All Arc 3 maps will have placeholder assets, and several Pro Mercenaries will as well.
What's Next?
We're getting closer to release every day! As we're heading into the final stages of development, we're excited to see the game come into fruition! We'll be updating you on things as we get closer to testing!
Thank you for your time,
-Smithy, Hybrid Fiction Games
