Hey all and welcome to devlog #11! This is a bit of a shorter devlog, since it's bridging the gap between now and a future update on the horizon! Let's get right into it!
Character Reveal: Corva Knox
Those who played the recent alpha build will recognize this face, but for everyone else, here's a new character in the roster!

Though she rarely makes herself known, Corva is amongst the most adept and elite members of the squad, learning to execute missions with flawless efficiency from a young age. Loyal to her boss, Pryce, she'll get the job done in the blink of an eye. Outside of combat however, she never really seems to be around, opting to stay hidden in the shadows until her next command. For her, people are either objectives or targets, never friends.

On the battlefield, Corva brings the only thing she needs — her knife. Similar to Grover, she can attack from both close and far away, allowing her to find the right position to strike. Knives also debuff the enemy after usage, making any sort of attack from her a death sentence.
Corva notably learns the Ghost Town Command, allowing her to swap her Aggro Tokens with an ally to avoid getting targeted. Combined with her flexible usage of disruptive techniques and high damage, she's an absolute menace to her targets.
Pro Mercenary Reveal: Deiser
Another backer mercenary for the roster, Deiser is here to lend a hand!

Deiser flips damage calculations, allowing physical units to strike with magic offense! It also works in reverse, allowing magic units to hit physically instead. In addendum, Deiser's Command starts off weak, but it gets stronger with each use. Carefully using Deiser and finding the right opportunities to power him up will result in a force to be reckoned with!

Believe it or not, we still have a solid chunk of the Pro Mercenary roster left to reveal! Keep your eyes peeled for more soon!
Arc 2 Beta is Coming May 22nd!
We're soon to be updating the game's current testing build to be the Arc 2 Beta! The new beta testing build available to all backers will include refined gameplay, as well as the second act of the story!

The game itself will essentially be in its final stages with the beta! The game's structure and code are nearing completion and refinement, and we're shifting the focus onto developing the game's artwork, music, and story going forward!

We'll also be updating the game's public demo! Even for those who have played the demo or previous betas, there will still be changes to the content of the early game! Certain aspects of the story were adjusted in the past to make the content of the previous builds cohesive, but going forward, the story content is finalized!

We also plan to be releasing a new trailer for the game focused on the story soon! It'll be taking a deep dive into the game's identity as a grungy, absurdist, adventure! We'll keep you posted, and we're excited to show off some of the upcoming content!
Find Us at Indie Quest!
We're proud to announce that we'll be making an appearance at this year's Indie Quest! On May 28th, you'll be able to tune into a showcase of upcoming indie RPGs, us included! We'll be showing off the trailer mentioned above at Indie Quest!

What's Next?

We've got a lot of cool things on the horizon! While this update may be a bit shorter than other ones, there are a lot of surprises in production that we'll be showing at a later date! If you end up playtesting the new beta, we'll see you soon!
Thank you for your time,
-Smithy, Hybrid Fiction Games
