Relaxation of invincibility time when hit by a bullet.
Main character 1: Atly the Witch, 0.3 seconds → 0.7 seconds of invincibility when hit by a bullet.
0.3 seconds → 0.7 seconds of invincibility when hit by the main character 2 fairy Fufa
The invincibility time of the main character 3 goddess Rohmia when hit by a bullet 0.8 seconds → 1.3 seconds.
Regarding Rohmia
Existing problem was that when surrounded by enemies, it was difficult to recover from the situation,
We have adjusted the balance by setting its HP to 150.
This time, we have changed the HP to 120 because of the longer invincibility time.
Changed the behavior of Atlee, the first main character witch, when trampling.
Atry's stomping had a recoil effect.
The balance was such that the boss could take advantage of the gap and attack in succession.
This time, we eliminated the recoil and increased the distance of the jump.
This will reduce the amount of damage and prevent weakening.
In addition, the charge speed has been changed from
2.5 seconds to 1.8 seconds.
Balance adjustment of the bosses in the early stages of the game.
The attack power of the bosses in the early stages of the game has been adjusted downward.
The main character was prepared as a special effect against each boss.
However, the lack of companions at the beginning of the game spoiled the fun of choosing the right one.
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