Top of the morning, Adventurers!
This week's changelog is the first log we're releasing on Steam (hence the reset back to #0001 for the count). The majority of this week's development went toward fixing a few bugs that were caught by our amazing beta testers, though as always we still have plenty of content changes.
The biggest aspect from this week's change comes in the form of laying the ground work for the upcoming level 21-30 zone. We won't go into details about it just yet, aside from any hints derived from the changelog, but we're looking forward to completing this zone in the coming weeks.
We're still a long ways off from the official 1.0 release, but we're getting closer to it day by day!
Changelog
Items
- Adjusted all potions to have a 30 second cooldown instead of 60 seconds
- Adjusted starting equipment base damage to have 50% scaling
- Adjusted all other weapon base damage to have 100% scaling
- Added Aged Rum Bottle
- Added Waterlogged Supply Barrel
- Added Stolen Map
- Added Field Ration
- Added Gravium Pickaxe
- Added Verdanium Pickaxe
- Added Tier 2 Smelter (Caldrium, Gravium, Verdanium ingots)
- Added Tier 2 Smithing Table (Caldrium, Gravium, Verdanium gear)
Spells & Abilities
- Adjusted spells from 150% damage scaling to 100% damage scaling
Mobs & NPCs
- Added Merfolk Raider
- Added Pirate Scout
Quests
- Added Barrels Afloat
- Added Rum Runners' Wreckage
- Added Tide-Tossed Trouble
- Added A Town on Edge
- Added Marked for Trouble
- Added Whispers on the Wind
- Added Trouble on the Tide
Classes
- Adjusted base unarmed damage for all classes to 1
- Adjusted each class's unarmed damage to have 0% scaling
- Adjusted base stats to be in the 20-25 range instead of the 1-10 range
- Adjusted base stats to increase by % instead of static points
- Adjusted starting HP and MP for all classes
- Adjusted health and mana increase to 10% per level up
Misc.
- Adjusted the server's level cap to 60
- You can now walk through other players
- Fixed a bug with the quest log
- Fixed a bug with character creation
