Game Update Announcement - Eco-Editor Update
Custom Ecology Drawing
- Now you can paint ecosystems directly on the map in Map Editor -> Edit Ecology
- 11 diverse ecosystem types available:
- Hot desert
- Cold desert
- Savannah
- Steppe
- Tropical seasonal forest
- Temperate deciduous broadleaf forest
- Tropical rainforest
- Subtropical evergreen broadleaf forest
- Taiga
- Tundra
- Snow-covered land
- Each ecosystem affects:
- Population cap
- Population growth rate
- Special products
- Troop movement speed
- Home field combat efficiency
- Population cap and special products recalculate as you paint!
Other New Features
- New button to refresh rivers and sea lanes (located below the Erase Land tool)
- Increased maximum radius for province editing brush
Improvements
- Added logic to assign random religion to countries when loading maps without certain religion mods installed
Bug Fixes
- Fixed issues with destroyed provinces not unloading correctly
- Resolved save loading errors caused by incorrect war objects
- Fixed camera movement when typing in text boxes
- Corrected update issues in the country panel when certain mods aren't installed
Development Plans
- Recent updates have focused on the editor
- Upcoming features:
- River and sea lane drawing tools
- Import grayscale height maps
- Simulation logic updates will follow once major editor features are complete
We appreciate all player support and feedback. If you have any questions or suggestions, please don't hesitate to contact us.
