Vassal State System
- Nations may become vassals after defeat in war
- Vassals must pay annual tribute (30% of yearly income) to their overlord in December
- Overlords have military access to vassal territories
- Vassals are forced to leave all alliances and end all wars
- Diplomatic Restrictions:
- Vassals have no independent diplomatic power
- Must follow all decisions made by their overlord
- Independence Mechanics:
- No independence seeking within first 5 years of vassalization
- More likely to seek independence when power grows close to overlord
- More likely during overlord's military setbacks
- More likely when overlord corruption is high
- Desire for independence increases with time
- Interface Improvements:
- New vassal controls added to nation panel
- Vassal borders shown in green
- Overlord borders shown in purple
Provincial Fortress System
- Added manual fortress/pass editing functionality
- Operation: Hold Shift + Left Click to open province panel
- Option to fortify or de-fortify provincial capitals
Treasury Impact on Combat Power
- Treasury status now affects national combat power
- Government Type Effects:
- Tribal systems least affected by treasury
- Imperial systems moderately affected
- Republican systems most affected
- Cultural Effects:
- Nomadic cultures least dependent on treasury
- Hunter-gatherer and agricultural cultures moderately dependent
- Maritime cultures more dependent
- Commercial cultures most dependent on treasury status
Note: Vassal independence probability is dynamically adjusted based on relative power comparison with the overlord.
