Performance Improvements
Switching from D3D12 to D3D11 While transitioning the rendering pipeline to URP, we discovered a workaround for the D3D11 crashes that were occurring with certain NVIDIA GeForce graphics cards. As a result, we have changed the system API from D3D12 back to D3D11. This adjustment ensures stable gameplay across a wider range of graphics cards.
Stability Fixes We have implemented a fix for crashes that occurred when returning to the Title Screen, which were caused by the audio system. Please note that due to these changes, the rendering process for character hair has been updated.
Known Issues
Enemy Teleportation in Specific Battles We are aware of an issue where enemy characters may occasionally teleport during certain battles. Although we have conducted dozens of test plays, we have been unable to consistently reproduce this bug. Consequently, a permanent fix has not yet been implemented
