Greetings warriors!
August has been a very exciting month for us! Much of our time has been spent reviewing and implementing feedback we have received from the community after the launch of the 0.5.9 demo. As such, I won't be repeating the minor changes that have been applied to the demo. You can find those here. Instead, I'd like to share with you some new features that are in development.
Barrels of fun

Behold! Our stuff! Creating fun moments is a goal we keep in mind when creating new features. From the outset, we've enjoyed the explosive and flaming barrels, so we decided to invent some new ones.
Arrow barrel: In addition to its normal explosion, sends a bunch of crossbow bolts out from the blast. These bolts can be retrieved as ammo.
Crystal barrel: Create a stronger explosion that dissolves enemies.
Magic barrel: Produces a swarm of homing magic missiles.
Ice barrel: Slows enemies caught in the blast.
All hazardous barrels now have their own sigil to help identify at them at a glance. Do you have any other ideas for hazardous barrels? Let us know!
A new, faster enemy now threatens Ivor...

We've been working on developing faster, more intelligent, and more deadly melee enemies. Additionally, the Wulf adds a new non-humanoid foe to the game. We're hoping to carry over the knowledge gained from developing this new monster to the rest of the game's rogue's gallery.
Behind the scenes...
Meanwhile, we are continuing to put the finishing touches on levels 2 and 3. Detailing work has begun on level 5, and we hope to share that with you soon! We are still reviewing feedback as it comes in. Many of the game settings that have been requested are still under consideration. On the back end, we are reworking how the main menu works to develop something that is more robust and user friendly. Since many of the settings options tie into that menu system, we held off on implementing them for v0.5.10. As always, we appreciate your support and feedback!
