New & Updated Features
Game
New explosive barrel types
Improved audio feedback for axes
Settings
Window options (fullscreen, exclusive fullscreen, maximized window, and windowed)
Speaker configuration (monophonic, stereo, quadrophonic, surround, 5.1 and 7.1)
Added VSync setting (caution - enabling VSync may cause rendering issues for certain models)
Increased maximum field of view to 120 from 90
Added axe charge meter setting for accessibility
Reordered key binding menu to improve readability
Main Menu
Improved performance in main menu scene
Social
Steam rich presence
Discord rich presence
Balance Changes
Reduced Haugbui health to 70 from 100
Reduced barrel health to 15 from 25
Reduced crate health to 30 from 50
Increased time to fully charge axe lunge to 1s from 300ms
Increased fully charged axe lunge damage multiplier to 5x from 2.5x
Bug Fixes
Game
The player no longer accrues progress towards being out of combat while they are using a jump pad
Damage is now correctly calculated when attacking with a charged axe lunge
When axes are equipped, the reticle only turns red when an enemy is being targeted
The breakable board tutorial in Port Vanhul no longer shows up if the boards are broken before approaching them
Fixed several issues in Port Vanhul that could cause softlocks
Menu
Fixed alignment for campaign progress screens
Campaign progress screens no longer show a timestamp for incomplete levels
Miscellaneous
Default keybind for activating berserk mode has been changed to F from R
Default pixelization setting has been changed to 2 from 4
New backend progression system implemented
Automated tool runs on startup to convert and delete v0.5.9 save files (note - v0.5.9 save files will no longer be backed up with Steam Cloud)
New textures in Port Vanhul
Normalized music tracks for Proving Grounds and Islet of the Tempest
Slightly reduced Hrimfaxi suicide scream sound
Changed hazardous barrel types found in Islet of the Tempest
