Hey Nauts, v1.1 has been wild to watch in the best way, and your bug reports have been doing real damage (to the bugs).
This is a small post patch to clean up a few urgent issues and keep the leaderboards fair. The people that helped me find these bugs opted to remove themselves from the leaderboards as well, so props to them!
- Fixed the Service Tunnels and Sewers trying to become an unplanned spacewalk simulator
- Some walls were too thin, so players could fall through into the abyss
- The walls are now appropriately thick and reality is slightly more stable
- Fixed reward skipping after the final boss
- If you rushed past the reward panel, you could miss some reward currency
- You now immediately gain your boss orb and void crystals when the reward panel appears, so feel free to speed click like a goblin
- Leaderboards are now stricter and safer
- Runs with modified accessibility settings no longer qualify for leaderboards
- Fixed a loophole where accessibility settings could be changed up until the final boss and still count
- Fortified leaderboard code to prevent some basic leaderboard attacks
- Fixed a nasty save elevator interaction
- You could dash past the save machine into the next level elevator and trigger both at once
- This could put the game into a bad state
- Updated localization files with some updates from some of the most amazing souls that helped me translate this game :)
Seriously, thank you for playing, reporting issues, and pushing scores. I read the feedback, I fix everything I can, and I’m grateful you’re here for the ride. Thank you again for all the support!
