Here are some adjustments we've made for the latest demo build:
Improvements:
- Improved overall gun mechanics.
- Separated gun ammo amount and durability bar. Guns won't disappear when ammo reaches zero.
- Improved enemy projectile hit reactions & damage points, making them more accurate based on body parts.
- Improved overall camera system, making it more dynamic.
- Improved overall combat system. Players no longer stick to enemies like a magnet when attacking; they must manually move and direct attacks at specific targets, making combat more dynamic & fluid. Various minor improvements.
- Improved enemy AI combat behavior. More aggressive & increased difficulty.
- Improved HUD UI.
- Improved overall lighting & post-processing FX.
- Improved overall sound FX volume balance.
- Improved footstep sound FX.
Changes & Fixes:
- Fixed buttons sometimes not reacting when pressed.
- Fixed music sometimes not playing in combat mode.
- Fixed some floors not making a sound.
- Fixed projectiles floating when firing a gun.
- Fixed animations playing on their own without enemy reactions.
- Fixed inconsistent enemy counter targeting.
- Fixed enemy dead bodies blocking other enemy AI navigation.
- Fixed some invisible wall collision exploits (still under review).
- Changed dodge animation to be more grounded & realistic in combat.
New Additions:
- Added new finisher moves.
- Added new counter moves.
Thank you for playing our demo!
We hope that you enjoyed playing the game.
-Eksil Team
