Greetings citizens and tourists!
This month's Retroronto update focuses on refactoring the game's UI and NPCs. Several quality-of-life improvements and bug fixes have also been applied to ensure a smoother experience, making the streets and interiors feel more cohesive than ever.
Alongside these behind-the-scenes tweaks, a brand-new trailer has premiered, featuring the latest environments, UI changes, and updated gameplay footage. The trailer keeps the original soundtrack and style fans have responded to positively, giving everyone a fresh look at the evolving city of Retroronto.
🕹️ Play the demo: https://starspray-studios.itch.io/retroronto
📰 Read our devblog: https://www.starspraystudios.com/devblog/retroronto-report-11
📣 Join our Discord: https://discord.gg/KyCAE4YRaS
Stay tuned for future updates as the city continues to grow and change!
CHANGES/FIXES:
- Player can no longer open the phone menu while in a bank menu
- Fixed reoccurring bug where bank menu would skip main screen when interacting with teller
- Fixed a bug where the objective UI would pop in after a minigame ends when there was no task active
- Fixed a bug where the player could access their phone while buying food, breaking the dialogue
- Fixed icon animations over NPCs and stations, not matching the icon animations in the overworld
- Arrows over vehicles (bikes, buses, streetcars) now disable when riding a vehicle already
- Fixed an animation bug where the player character would run in place when minigame is finished
- Fixed a bug where the Roommate NPC wouldn't speak
- Fixed a bug where quitting the game would produce several main menu instances, creating multiple ‘bloop’ sounds
- Fixed a bug where quitting the game would still allow the player to toggle the selection
- Fixed a bug where the ATM UI wouldn't show on screen, changed UI and made text bigger
- Fixed a visual bug where the player could move ontop the bank building near College Park
- Removed excess black fills in Home Interior BGs
- Fixed a bug where players can enter closed places
- Fixed a bug where dogs would walk in place and never move
- Adjusted it so all exit doors have their exit UI above them at all times instead of just on collision
- Minigame queue lines no longer have collisions
- Fixed a bug where the up/down arrow keys would swap options in the phone menu instead of the left/right keys
- Fixed a bug where selecting different places in the phone map and exiting map wouldnt reset all places, making most places inactive otherwise
- Adjusted the hitbox of overworld NPCs to be a bit bigger
- Changed icon over beggar NPCs from general coin to a penny
- Fixed bug where task givers would be named whatever the last interacted NPC is named, instead of using their own assigned names
ADDITIONS:
- Adjusted fonts to include accented letters for future localization
- Changed base resolution of game to 1280x720 for UI so fonts can be pixel perfect
- Refactored NPC's considerably into subclass types of NPCs
- Reworked dialogue UI types to fit new base resolution, adjusted speech tails and changed selling dialogue
- Added a white fade to quitting the game and main menu to best transition between game and main menu scenes
- Added ATMs to Hotels, changed ATM UI
