Code Cleanup / Refactor
- Changed power-up effects in order to their scale represent the exact parameter of "Radius"
Effects / Animations
- Added pause menu countdown effect
- Improved LAST STAND so that its ease (slow down and speed up curve) perfectly match the Bézier curve of its animation
- Fixed an issue related to the fire effects on memorythm_08 which caused heavy stuttering and FPS drops
Gameplay
- Tweaked LAST STAND to automatically trigger a Power Shield as well, along with a Regeneration and a Sonic Boom
Maps
- Added physical objects to memorythm_15
Optimizations
- Optimized various parts of the game which reduced the installer by 500MB
QoL improvements
- Improved pause menu with countdown upon clicking continue
UI
- Changed text of countdown animation
SFX
- Added SFX to countdown animation
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