Level Design Rework
Everything on the map has been redesigned, aiming for a more linear flow to make it clearer and easier to jump into. But of course it's still possible to take alternative routes for speedrun. Overall, the gameplay experience has been smoother and more consistent from the start.
Checkpoint System
Now, when the last chekpoint is loaded, the flying objects return to their original position. This allows flying objects to be a much more intense part of the level design. In other hand with this change no chekpoint gameplay is now much more challenging and punishing. Sometimes you will only get one chance.
New Models and Revisions
Several new models have been added to the game and some models have been redesigned. Some of these are cosmetic and some have a direct impact on gameplay.
Enemies
Now you'll encounter enemies in many more places and, as usual, they won't let you off the hook easily.
No More FPS Limit
Previously the game was locked to 60 FPS. Some simple calculations that should have been in place from the start have finally been added to the character's movement system and this limit is no longer necessary.
Music
There is a new soundtrack in the game. You can turn it off in the options menu.
User Experince Improvments
Some sounds and animations have been added to make it easier to understand what is happening in the game.
