Of Guards and Thieves - Update 74 Map Editor and stuff!
Hi guys, finally the Map Editor v.1 is available for everyone!
It took us a lot of time and a huge amount of work but it's a really important addition to the game that will give the players a
potentially infinite map amount and a way to express your creativity.
Here the content list for the update 74
Map Editor 1.0
- More than 800 unique objects
- 6 unique layer
- 41 unique tileset
- Local loading/saving of maps
- Online multiplayer map editing
- Basic pixel painting
- Limited gamemodes compatibility (TDM-IG-gTDM-VIP-MadBall) (other gamemodes will be added gradually with new updates)
- 100x100 meters of editable space
New content and bug fixes
- New class: Meat Zombie
- Healing abilities for Meat Zombie
- Meat Zombie Avatar
- Level Cap upped to Level 40
- FIX: Second grenade now deal the correct amount of damage
- Networking improvements
- BALANCE: Fat Zombie rebalance.
Map Editor v.1
Here's a quick video preview that shows how to create a medium size house and some outdoor vegetation.
Tons of unique assets
Map Editor assets are organized in LAYERS, TILESETS and TILES and feature more than 800 placeable objects.
"Layers" works as main category selection tool, "tilesets" rapresent a further subdivision into a specific sets of objects,
and "tiles" are the specific objects that you can place into the scene.
7 different layers for a total of 892 different tiles, subdivided in 53 tilesets.
- Floors - 4 tilesets with 78 tiles
- Layout - 14 tilesets with 297 tiles
- Furniture - 17 tilesets with 236 tiles
- Ground Decoration - 11 tilesets with 132 tiles
- Lights - 3 tilesets with 38 tiles
- Roof - 1 tilesets with 1 tiles
- Gameplay - 3 tilesets with 48 tiles
Map Editor Guide
If you need in-deep information and guidelines about the Map Editor check the official guide here: (LINK GUIDA)
Map Creation and Sharing
Map Creation, Saving and Loading
To create a new map click the "New Map" button available inside the gamemode selection screen as host.
Click "Host a new game" button.
Setup your game room name and options *(Keep in mind that if you don't put any password everyone will be able to join your room with editing permissions).
Select the "Map Editor" game mode.
Create a new map by clicking the "New Map" button, select the new "untitled map" and start the game.
Saving your custom maps
The map can be saved from the map editor gamemode in the dedicated "SETTINGS" section available in the top right corner of your screen.
Enter your map title and click the "SAVE" button to save the map in your hard drive.
NOTE: the map won't be saved automatically, you have to do it manually, be sure to save the map often.
Loading/Playing your custom maps
Your custom maps (with the wrench icon) are listed alongside the official maps in the gamemodes/maps selection screen, just choose the desidered map and launch the game.
Simply select your custom map and start the match.
Map Sharing
We're building an integrated system to save maps in the cloud and share them but at the moment the only way to share a map is to do it manually.
Right now every map is saved with an unique Map ID in this folder (Documents/Subvert Games/OGAT/maps).
Retrieve the desidered map ID inside the gamemodes/maps selection screen
Look for the map file with the correct map ID inside your (Documents/Subvert Games/OGAT/maps) folder.
Send the map file to your friends or feel free to publish it on our official community forum (link forum) or Steam forum (link steam forum)
IMPORTANT NOTE! Sharing your maps means that you're giving it entirely to another user, meaning that the new user will be able to edit and rename the map.
If you are afraid about copyright and map stealing issues do not share your maps until the official sharing tool is released.
NOTE: In the future Map Editor update maps will be saved directly online on our servers, and there will be an in-game workshop that allow users to publish, share and rate maps.
Quit the Map Editor mode
Click the "Quit" button in the SETTINGS tab to return into the Lobby.
REMINDER: Save the map before quitting the editor!!!
Editor Tools and Controls
Map Editor have 4 different main tool, each one has a precise use and features.
BUILD - The core of the Editor, allow to place and delete objects using the tiles browser.
TEST - This mode allow to quick test the map.
SETTINGS - Contain different options and controls (map title/save/sun control/quit button)
SELECTION & EDIT - (*not available yet) Will be used to setup interactive object ID's and stuff such lights, lightswitches, objectives and more.
Online map editing
Map Editor allow you to create maps online with other players, basically you can chose between 3 different server settings.
Private server : Select a password during the game creation phase, doing this you can avoid griefers. Give the password to your friends if you want them to join in.
Open Server with Spectating mode : Open server without password. turn OFF the spectator autojoin option inside the lobby options area. With this setup other players can spectate your game without editing and chat permission.
Open Server : Open server without password. Everyone can join your server with editing permission, be careful about griefers. If someone mess up your map just quit the editor without saving and change the server rules.
New Class: Meat Zombie!
The Meat Zombie is a support class equipped with 2 healing abilities and one melee attack.
Meat Zombie Stats
- HP: 55
- Movement Speed: 4.6
- Melee damage: 25 hp
- Melee Attack Speed: 0.3s
- Healing touch: +10 hp
- Healing touch speed: 0.45
Healing Spit
The Healing Spit ability creates a pool of curative blood that heals allies and enemies that pass through.
- Type: AO heal
- Healing power: +10 hps
New Avatar
Meat Zombie avatar is now available as Avatar.