The demo is out!

Go ahead and play it out, then tell me about your experience.
The demo has content for 4-10 hours of gameplay, depending on what you want to achieve, or more if you try to explore the programming side of the game to its fullest.
Here is what I am going to focus on while working on a final release of the game:
- Final missions that will conclude a run
- Better onboarding and explanations of mechanics
- A better difficulty curve and progression
- Some metaprogression (unlocking new layouts of the flagship, etc.)
- More content in all areas
- Save game/program/vessel design
- Async multiplayer mode and online leaderboard
- More music, and more changes to the already existing remixes
- Plus some more stuff you might expect from a finished product (e.g., a fully working settings screen)
I prepared a small hint list for the new players. Use it if you have difficulties playing the game and/or if you have never played a game like this.
Here is a short video of me playing the game:
If you have any questions, feel free to ask.
Did you enjoy the game? If you wishlist it, the chances of its success are much higher.
