
Campaign overhaul
- Campaign has been split into 3 parts (locations)
- Blueprints from previous location are available in the next one from start
- Separate location for endless mode has been added
Complete re-balancing
- Amount of XP required to earn upgrade points on higher levels has been reduced
- Exploration - Chance to find a PoI in the fog has been increased - Number of cells explored with Explore card has been increased to 2 (3 for Explorer)
- Ossuary and altars - Amount of skulls required by altars has been reduced - Altar buffs: Altar - Bounty, Altar - Repair, Altar - Anatomy - Skull price has been increased to 2 gold
- Upgrades - Town Gate upgrades now reduce repair cost during the day - Immobilizing Shot, Searing Shot, Explosive Formula upgrades now become active immediately, no need to purchase them in the Laboratory - Buffs: Searing Shot, Explosive Formula, Spikes
- In-game Upgrades - Prices are reduced for: Laboratory and its upgrades, Library and its upgrades, Town Gate upgrades, Spikes, Last Resort, Mortar Tower specs, Raised Platform - Laboratory - Burn upgrade has been buffed and no longer scales with Cannon Tower damage
- Some of the monster changes - Bosses are less tanky but have more speed and deal more damage - Overall buffs: Arsonist, Ghoul, Archer, Bomber, Arbalist - Overall nerfs: Glutton, Battering Ram, Knight - Auras: Dissipation aura has been buffed, Protection aura has been nerfed
Steam cloud saves
- Game progress is now saved to Steam cloud and can be transferred between machines as well as between Windows and Linux
Fixes & Improvements
- General - Frame rate drops caused by some of the assets being lazy-loaded for the first time are fixed - Altars now show an indicator when an upgrade becomes available - Number of upgrade points has been made always visible on the Upgrades screen - Purchasing a defense tower upgrade requiring population now shows "-X population" text above the Gold Mine - Searing shot now has its own unique battle text - Result screen has been animated - Status card - game speed translation issue has been fixed - Issue with XP bar getting stuck at full for a moment after receiving an upgrade point has been fixed - Treasure I PoI battle text position has been fixed - Flag height of a defense tower on a raised platform has been fixed
- Sound - New sounds: tree destruction, double gold drop (Luck Totem), Tactician reward, 2nd repair sound, Refinery upgrade, Armory upgrade, Laboratory upgrade, Library upgrade, Watch Tower shooter upgrade, Cannon Tower upgrade, Mortar Tower upgrade - Sounds moved to 3D space: tree sounds, PoI sounds, demolish sound, exploration sound, gate reinforce and repair, building sounds, gold sounds
Achievements
- Role-based achievements are now granted for completing any location for specific role
- Tower-based achievements are now granted for defeating Titan using specific tower, you can use any tower for monsters other than Titan
Thank you for your feedback!
