Hello everyone! Version v0.7.1 is finally here, bringing more polish than ever!
This update mainly focuses on polishing this game from its... not-so-desirable state.
Thank you to everyone who playtested and gave feedback!
Major Polishes:
When you playtest your game 24/7 with bad controls, you unfortunately get very good at them.
Thanks to invaluable feedback, this update brings an incredible amount of reworks/polishes to movement.
Notable Highlights:
- Added Jump Cancelling
- QoL changes to Coyote Time, Jump Buffers, etc.
- Consistency across all FPS
- Many movement bugs fixed
- Consistent Chunkfish hitboxes
Key Additions:
The Movement Gym:
Staying on theme, you can now access the Movement Gym!
A place built by devs, for devs, to fine-tune movement.
- The Slime Tracker™
- A giant orange mass. It's one of the most useful tools I've had in development. It tracks your highest vertical position, leaving a fading shadow at its mark.
- New Dev Tiles
- You'll see some new tiles in the gym, allowing for easier testing of some mechanics. Such as the No-Ground tile! Implemented mainly for testing wall jumps.
Key Changes:
Speedrunning:
Speedrunners live and die by saving time, so a lot of our runners requested for these features.
- Warehouse Prologue Cutscene skipped when Speedrun Mode is enabled
- Warehouse Intro Cutscene is skipped when Speedrun Mode is enabled
- Warehouse Elevator Cutscene goes straight to Results Screen when Speedrun Mode is enabled
Bug Fixes:
- B-Hopping Base Slime having a tiny jump fixed
- Volume Sliders sometimes not reflecting true volume fixed
- Movement inconsistencies fixed
- Permanent camera shake fixed
- Chunkfish force players through walls fixed
Current Thoughts:
First, thank you all for playing this game, and interacting with the community.
I never expected this silly game to get traction. Unfortunately, that means a lot of cracks were revealed, and it goes to show how you can never playtest too much.
Ultimately, a lot of invaluable feedback came out of it, so I'm grateful.
Future Plans:
Funny enough, with these movement polishes, comes an even greater purpose of it.

I'll just leave this here.
Full Changelog:
Base Slime:
- Jump
- Now exactly 4.5 tiles tall
- Now can Jump Cancel
- Emotes
- Now tied to 1-9 on Keyboard
- Removed random emote option
- Added new emote "Cat Ears"
- Jump Buffer:
- Increased Jump Buffer from (0.1s -> 0.15s)
- Jump Buffer now only unloads on Idle State
- Sticking:
- Increased Sticking Wall Speed "Falls slower"
- Holding the opposite direction now instantly detaches
- Now only sticks to walls when falling (Y Velocity < 3)
- Now instantly sticks to walls after Wall Jump succession "Basically you can still spam wall jumps"
- Animation / Sprite changes only happen if not jump buffered "Reduces harsh sprite changes, during instant state changes"
- Can't unstick until (0.2s) has passed
- Wall Jump:
- Wall Jump no longer gains infinite height
- Increased Wall Jump Movement Stall from (0.2s -> 0.28s)
- Matched Wall Jump Vertical Power to Jump (21 Power -> 4.5 Tiles) "Same as Jump Height"
- Wall Jumping now instantly switches to Airborne State
- Wall Jumping is tied to Airborne State
- Miscellaneous:
- Now faces direction solely based on X velocity
- Movement options now match current state
- Airborne State now has same width hitbox as Idle State
- Vertical Correcting raycast now starts in the middle of Slime
Miscellaneous:
- Dev Tool: No Dark, now is active even when Dev Tools UI is hidden
- Dev Tool: Toggle Debug Console, now is active even when Dev Tools UI is hidden
- Chunkfish Hitboxes are now isolated from their Sprites
- Added dedicated Results Screen exit button
- Main Menu music no longer pauses
Speedrunning:
- Warehouse Prologue Cutscene is skipped when Speedrun Mode is enabled
- Warehouse Intro Cutscene is skipped when Speedrun Mode is enabled
- Warehouse Elevator Cutscene goes straight to Results Screen when Speedrun Mode is enabled
Areas:
- Warehouse
- Some rooms reworked / nerfed
- "Movement Gym" added
Bug Fixes:
- "B-Hop" on Base Slime
- Volume Sliders not reflecting true volume
- Warehouse Fans can clip players
- Wall Jump inconsistency
- Permanent Camera Shake


