In this update, I will try to fix bugs in the game based on the feedback I received. I'll leave a list for the next update below:
*The volume and audibility of Bacteria in yellow rooms will be reduced.
*Chunk loading system will be updated, bugs will be minimized.
*Targeting abilities of robots in the space room will be improved.
*Fix lightsaber spawn system (some spawn inside the wall).
*Reduce the sound and audibility of octopuses in the yellow rooms.
*Wall inscriptions in yellow rooms will be changed. More appropriate inscriptions will be added to the lore.
*The boat will be made drivable on the sea level.
*Improving the generation system in the Garden level.
*The inscription for the enemy in the Forest level will be improved (it doesn't calculate the distance well; the opacity of the inscription needs to be changed accordingly).
*Increase the spawn time of the cannon in the game level (from 0.25 to 0.75).
*Special details will be added to the hallucination effect (making it scarier and more impressive).
*The first 9 Chunks will no longer have elevators or gaps (to encourage the player to move around a bit more).
*The chance to spawn enemies in the first Chunk will be reset.
*A new enemy will be added to the pool level (I'm thinking a creature that can fly :) ).
*Pressing the Escape key will now open and close the pause menu.
*Holo can be turned on and off by pressing the Q key.
*When the assist UI is activated, the stamina bar will appear on the left when running and health will appear when taking damage (so you can return to normal gameplay even if the assist UI is on, the current one is too bad :D).
*Some menu button locations will be updated.
*Missing sound effects will be completed, more vivid sounds will be added.
*You will be able to adjust the Post Process effect yourself (Normal, Horrible, No Effect). The gameplay and atmosphere will change according to the settings you choose.
*Improvements to the falling to the ground when you move to a new level (It will be made a little more cinematic and realistic).
*Ducking mechanic will be added and new challenges and mechanics will be added accordingly.
*Hide mechanic will be added.
*Fix the bug where enemies can kill even if the player is in the elevator.
I hope I can complete them all by the end of the month :D
