Before diving into the update details, I’d like to share a few things with you. Alpha Rooms has now entered its 3rd month of development, and I hope this journey has been as enjoyable for you as it has been for me. Reaching this point from the first updates shows how much the game has truly evolved.
However, due to sales falling far below my expectations and the accounting costs of the game company I founded, this might be our final update. September will be a decisive month for me. I’m planning to focus more on marketing to increase the game’s sales and reverse this negative trend.
Thank you all for being with me on this journey. I have one small request from you: please share Alpha Rooms, tell your friends, or create content on social media platforms to help the game survive. I’m truly grateful to everyone who has played and supported the game so far. I hope we can reach our goal of level 100 together! :)
Update Notes for Version 0.0.1.3:
*Color balance in the levels has been improved (some areas are warmer, while others are cooler, making the atmosphere more appealing).
*The Space room has been updated and completely revamped.
*Some UI elements have been changed.
*I’ve added a Wooden Boat to Level 6.
*Adjusted the speech bubble colors of the creature in Level 3 (now it’s more readable).
*Terrain modeling in Level 7 has been changed (now it resembles Backrooms Level 94 a bit more).
*A control interface has been added to the pause menu (showing Keyboard-Gamepad buttons).
*A “No Monsters” mode has been introduced (you can turn off monsters in the settings to relax and explore freely).
*The iconic “Bacteria” character from Backrooms has been added to Level 0 (I’ve added a little personal touch to the character).
*Minor bug fixes and improvements.
