Introductions
Hello! My name is Josh and I’m currently the sole developer on Stellar Dynasty. I wanted to take a moment to thank everyone who’s already shown interest in the game by following or wishlisting. It’s really exciting to be on this journey with you all and I hope you’ll enjoy what’s to come.
Although I’m an experienced developer, I’m new to the sole dev thing and new to Steam, so please bear with me as I get my footing.
Background
Stellar Dynasty has been in development for about a year as of this posting. It’s still early days and a lot will change in the coming months. This will be an iterative process.
The basics: it’s a slower paced, streamlined (more on this below), pause and play RTS at its core, blending elements from many genres including 4X, Rogue-like, and RPG.
As a designer I like to focus on the player experience, while creating a rich world and deep systems the player can get lost in and which are capable of delivering fantasy fulfilling moments.
A word on streamlined: to me it means focusing on mechanical depth over complexity, so fewer things with deeper interactions.
Road to Early Access
What’s currently been shown is very early days. The intent is to have all major features in the game and a complete core gameplay experience before releasing into early access. If all goes as planned, It won't necessarily be pretty, but it'll be functional and fun.
As features come online and get iterated on I hope to post more updates like this to keep the community informed.
Finally, why early access? There is no doubt strategy games are complicated and the sooner more eyes are on the project, the better it will be.
If anything here peaks your interest, I hope you’ll join in!
Thanks!
-Josh

Solar System World Map
