This weekend I experimented a little with godot-steam integration and finished with adding achievements to the game. Unfortunately there was a saturday when I already added two debug achievements and didn't upload a new version that supports them yet. However now everything must work properly.

The achievements are:
- First Taste of Defeat - Get eaten
- Snack Time - Get eaten 5 times
- Persistent Prey - Get eaten 20 times
- Survivor's Instinct - Stay alive for 2 minutes
- Endurance Challenger - Stay alive for 5 minutes
- Marathon Cell - Stay alive for 10 minutes
- Boss Slayer - Defeat the boss
- Boss Hunter - Defeat the boss 5 times
- Boss Annihilator - Defeat the boss 20 times
- Speedy Victory - Defeat the boss under 10 minutes
- Rapid Conqueror - Defeat the boss under 5 minutes
- Blitzkrieg - Defeat the boss under 2 minutes - hidden achievement, the hardest one
- DNA Investor - Spend 30 DNA in Lab
- Do what to a tractor's driver?! - Spend 300 DNA in Lab
- DNA Tycoon - Spend 3000 DNA on cell upgrades
- Dedicated Invader - Spend 60 minutes underwater
Important info!
The game is still in early development, so things could change drasticly. Which means that any achievements, future leaderboards and other gameplay related things can be remade or some of them even deleted. All of these achievements are implemted through steam stats and I tried to make the scalable (for example there's no BOSS_KILLED_COUNT, there's FIRST_BOSS_KILLED_COUNT), but I think I might not foresee everything.
