Our newest build for playtesting is live and playable now. We've launched a second server as well to keep up with player numbers.
General Note
Thanks for those who've taken the time to install and play. I realize we have basically zero assets available on the games tech tree, fundamentals (how Era's, Chieftan, and Colonists work). We will have materials online (including videos) this week with much more information. An in-game tech tree is being worked on as well so I'll have information as a timeline firms up on that.
Known Issue (Server Join Times)
- Right now server load times in some time-zones are 5-6 minutes. This was intentional at one point to keep server costs down, but it obviously makes for a poor experience. We'll be gradually rolling out some changes to our settings during September that by months end will hopefully mean load times in North America and Western Europe are consistently <60 seconds.
- Player counts are still registering incorrectly often times (e.g. 0/0), but I'm optimistic we'll fix with our next build.
Build Notes:
Bug Fixes: This build was primarily bug fixes. Thanks for those who've flagged some.
New siege units animations (Catapult, Battering Ram, Ballista, Supply Wagon)
There are know issues with some of these, like the Catapult using an arrow as projectile
Improvements to our Multiplayer Netcode to Support More Concurrent Players (16 at the moment, working on stable builds for above that)
Specific bugs we've fixed....
- Killing a Colonist through a kill button destroys the last selected building
- Supply Wagon has a grey asset in the middle of it
- Debug text is visible in all toasts for several University's technologies
- Debug text is visible in all toasts for several Homestead researches
- User can research technologies in University after being regressed to Era 1
- Era 1 technologies didn’t work properly
- Technologies can be started and completed in University after being regressed to Era 1
- Technologies can be completed after the corresponding building is destroyed
- User can zoom in through a terrain and end under the map
- Colonists are selected together with military units while using the click & drag selection system
- 'Shift' button is used for handpicking multiple Units
