We pushed quite a few engine changes in this most recent update and unfortunately it introduced a gamebreaking building placement bugs.
Our servers also moved to "always-on" to help speed up launch times, but this unfortunately caused a couple issues to pop up as well over the weekend.
Both issues have been fixed and we should be finished migrating to the new network/server code this week which we're optimistic will help increase connection times, reduce disconnects, and just have fewer bugs overall.
We anticipate some pretty big improvements these next two weeks so thanks for bearing with us as we get things in place for Steam NextFest next month!
Cheers and thank you as always for playing and providing feedback!
