Hello, this is Team Samoyed! Teamfight Manager 2 will be consistently sharing its development process through development logs every 2–3 weeks. We truly appreciate your interest.
In this edition, we will cover Solo Queue, Staff, and Financial Management.
Solo Queue
A solo queue play simulation for players in each league has been added, and you can also spectate the recent solo queue history of specific players.
In the solo queue match simulation, each player interprets the "strategies" for that match differently, and the level of communication between players is very low. Because of this, a player's stats and their solo queue rank are not directly proportional.
In solo queue, players tend to pick champions with high win rates and good performance within the solo queue environment. While champions frequently chosen here are not guaranteed to perform well in actual competitive matches, this information can serve as reference material to some extent when preparing for bans and picks.
Staff

Regarding staff, there are roles such as Coach, Scouter, and Analyst, and the required stats differ slightly for each role. Although only the basic framework is in place currently, we are planning for staff stats to influence various aspects like negotiation, data analysis, and player training efficiency.
Finances

This is the UI where you can grasp the basic financial situation. We are currently planning various systems related to the team's revenue (merchandise sales, ticket sales, player streaming, etc.). Through these systems, we aim to enable players to manage the team's annual budget effectively according to their season goals.
Schedule Progression
Additionally, we have worked on refining the schedule, including UI work related to the standings, to ensure the one-year season progresses without issues.

This shows the League Playoffs in progress. Currently, the top 6 teams from the league advance to the playoffs. The format involves the 1st vs 4th and 2nd vs 3rd seeds competing in the Winners' Bracket, while the 5th and 6th seeds start in the Losers' Bracket.

For the International Tournament, the top 4 teams determined by each league's playoff results (teams reaching Round 2 or higher in the league playoff) qualify. These 16 qualified teams are divided into 4 groups and compete in a group stage (Best of 3). The top 2 teams from each group then advance to the Knockout Stage.

The Knockout Stage proceeds in a single-elimination format, with each match being a Best of 5 series.
Thank you for reading. See you in the next development log!
