Hello, we’re sharing today’s patch notes:
[Balance Changes]
- The number of draws for Aliens is adjusted from 1 -> 6.
- The gold reward from battles has been changed from 10x the dice roll value -> 7.5x.
- Act 3 boss HP is adjusted to 150.
- Damage for "For 2 Days," "4 Long Days," and "6 Entire Days" has been changed from 5 per die -> 4 per die.
- The 'Printer' now generates a blank tool instead of a "Cult Flyer."
[Bug Fixes]
- Fixed an issue where the game would sometimes not progress at the start of an enemy's turn.
- Fixed the issue where the message about not being able to remove dice was not displayed when there was only one die available for options requiring dice.
- Fixed an issue where the second option could not be selected during content featuring Vaccine B in Act 3.
- Fixed an issue where the game wouldn't progress if there were no targets for the "Fishing Rod."
- Corrected a discrepancy between the number of removals requested and actual removals in the Castor event.
- Adjusted so that the "Time Management Subsystem" for the Act 3 boss is not affected by game speed adjustments.
- Fixed a bug where selecting "Shop" as a reward would cause the same map to repeat in the next encounter.
- Resolved an issue where characters would remain in a downed state after taking damage.
- Fixed an issue where the log would continuously show HP recovery even when the max HP recovery was 0.
- The options menu has been fixed so that it is no longer affected by screen resolution.
[Improvements]
- Corrected dialogue typos.
- The UI in the "Do you know about dinosaurs?" has been made clearer.
[Known Issues]
Here are some issues that have been reported or confirmed, which we are working to fix as quickly as possible.
- While the "Explosive Roulette" effect activates properly, the roulette animation always shows the player as the result.
- There is a bug where a character using "Scuffle" may move to overlap with another character.
- There’s a bug where tools selected from the "choose a tool" effect are not displaying their upgraded information.
- A bug has been reported where upgraded tools maintain their effect even after a battle ends if affected by a conditional modification during the fight. (Currently under investigation)
- The game may not progress if both allies and enemies are removed simultaneously after drawing "Blastoff!"
