Hello,
We are sharing the weekly update and development progress.
Effects Added
- Common effects for non-attack tools like buffs and debuffs have been added.
- Attack effects have been added for the following tools: Gold Throw, Time Bomb, Throwing Bag, Boomerang, RPG-7, Tactical Bombing, Acupoint, Rusty Knife, Bamboo Spear, and Exploding Roulette.
UI/UX Improvements
- "One-time use" tools now have a wood model with a cracked gold appearance instead of just a simple yellow color.
- Character and tool tooltips have been updated for clearer information.
- The "SKIP" button in combat has been renamed to "TURN END" for clarity.
- Tooltips with terms will now provide more detailed explanations of those terms.
- The UI for character dice and health displays has been updated to ensure better visibility without resolution issues.
BGM Added
- Tutorial BGM has been added.
- Different BGM now plays during general gameplay, battles, and boss encounters.
Balance Adjustments
Characters
- Primo: Dice configuration changed from [3, 3, 4, 4, 5, 5] to [3, 3, 4, 4, 7, 7].
Map Composition
- Encounters with 2 or more enemies now have different icons.
- You can no longer simply choose to escape from events involving 2 or more enemies.
- Map routes are now more varied.
Bug Fixes
- After all allies or enemies are defeated, additional turns will no longer occur.
- Fixed an issue where multiple tool/trait rewards would overlap and not display correctly.
- Fixed UI issues where health bars were hidden in a 16:10 screen ratio.
- Fixed an issue where the game would start in Korean even if the operating system language was not set to Korean.
Progress
We're pushing towards the release!
