Hello,
We are sharing the weekly update and development progress.
Story Dialogue Content Added
Dialogue content has been added for each choice in the story.

Click on characters with speech bubbles to have a conversation and better understand the situation!
Demo Play Experience Update
- The length of the demo map has been changed to allow for longer play. [17 -> 23]
Balance Adjustments
- The map layout has been changed to allow for rest before the middle and boss sections of the map.
- Illek's health has been adjusted. [40 -> 30]
- Removed meaningless choices from the story content.
User Experience Improvements
- Game progress is now saved during play, allowing you to resume from where you left off after quitting.
- Added an animation when executing 'Easier Tool Condition' on the rest map.
- After seeing an ending at least once, you can now choose to skip.
- Notifications are now displayed in the corner of the screen whenever a trait is activated during battle.
New Animations
- Added attack animations for 'Pray', 'Fire', 'Mockery', 'Proselytizing', and 'Brawl'.

Bug Fixes
- Modified the gambling in the story to roll only one die.
- Fixed the issue where character sheet traits were displayed in the wrong position.
- Fixed the issue where the tool removal price was always shown as 50G despite having the 'Keen Eye' trait.
- Fixed the issue where combo counts were applied incorrectly.
Progress Update
Act 2 is currently under development.
