Hello,
We are sharing the weekly update and development progress.
Demo Infinite Mode Difficulty Adjustment

It seems that the difficulty was easier than I expected.
The order of difficulty elements when looping has been adjusted, and a 5th loop element has been added:
[1] The difficulty of dice rolls for story choices increases.
[2] Enemy health increases by 50%.
[3] Enemy tools start with one condition easier.
[4] Three 'Religious Flyers' tools are added to your bag, and your gold is set to 0.
[5] All tools in your bag start with one condition harder.
Additionally, we will be collecting your bag and trait data to make balance adjustments before the official release.
27 New Tools Added


- Tools with difficult conditions but guaranteed damage have been added.
- Tools that provide instant benefits upon activation have been added.
- Tricky tools have been added, such as drawing tools from the opponent's bag or filling all empty slots with Religious Flyers.
- The attack effects for these tools will be added next week.
13 New Traits Added
- Gym Regular: Increases maximum health by 25% upon acquisition.
- Spare Die (2): Adds a die with all sides showing 2 at the start of battle. Dice bonus -2.
- Spare Die (3): Adds a die with all sides showing 3 at the start of battle. Dice bonus -3.
- Spare Die (4): Adds a die with all sides showing 4 at the start of battle. Dice bonus -4.
- Spare Die (5): Adds a die with all sides showing 5 at the start of battle. Dice bonus -5.
- Spare Die (6): Adds a die with all sides showing 6 at the start of battle. Dice bonus -6.
- Engineering Knowledge: Perform 'Make Tool Condition Easier' twice when resting.
- Workaholic: Increases dice count by 1 upon acquisition, reduces maximum health by 50%.
- Peddler: Increases draw count by 1 upon acquisition, reduces maximum health by 25%.
- Simple But Effective: If you perform a combo only once, the last activated tool will activate once more.
- Driver's License: Allows you to choose any destination on the map, ignoring paths.
- System's Consideration: Reduces damage taken from choices by 50%.
- Deprivation of Free Will: Increases dice count by 1, but non-combat choices are blocked.
Balance Adjustments
- The damage of 'Umbrella' is changed from 2 to 3.
- When choosing tools from a selection, you will now pick from random tools rather than predetermined ones.
Bug Fixes
- Fixed an issue where 'Quick Draw' would not activate correctly when there were two or more enemies.
Progress Update
- Act 3 development is ongoing and will be completed next week!
- We will be exhibiting at the BIC offline event from August 16th to August 18th! Visit the 'Roll the Die' booth and get a photocards!
